Last week, the car passed the 10K mile mark while I was driving home from throughly whooping JonBoy's Necrons with my Space Marines. I'd call it an epic battle, but too many things just didn't go his way. Well, actually, that's not entirely true, but enough things didn't go his way that I almost feel bad even though half those things were his fault. I guess this brings up multiple separate points mainly:
1. Much car driving has been done.
2. My friends are playing 40K again.
3. JonBoy has a few perceptual issues.
I believe I shall address each of these in turn.
The car: Well, yes, we've been driving a lot. 10K miles in 4.5 months seems almost excessive for people who don't drive for a living, though 1000 mile road trips to West Texas and back don't help things. At this rate, we'll fly past the 100K mile warranty in about 3.5 years. Maybe this is why people seem to replace their cars every 4-5 years...
40K: So my friends who quit playing back during 2nd edition are back playing again. JonBoy's built a Necron army and reclaimed his Imperial Guard while Ben has pulled his unpainted Orks, Eldar and Chaos out of storage. They're painting and we've been having small battles to catch people up on the new edition rules. Thus far, I'm 0-2 against Ben and 2-0 against JonBoy. What I'm looking forward to is when we start using each others armies so we can mix things up a bit. Orks vs. Eldar... IG vs. Necrons... And a couple other friends of mine who play are interested and they have Tau and Tyranid armies. Heck, if JonBoy builds a Witch Hunter army like he's already threatening, we'll have just about everything represented. I'm back thinking about building terrain that's more permanent than cardboard. I see great potential in this.
JonBoy's problems: Well, he has many but the one that factors into this battle is the one I'm about to describe. You see, he has this problem where he'll hear something or see something and want it to mean X when it doesn't. And you can explain to him that it really means Y until you're blue in the face, but he'll still think it means X until he learns the hard way that it doesn't. How does this life flaw factor into the game? Well, if you're not interested in 40K, you probably want to skip this geekery... <40K geekery>We ended up doing a battle involving the Concealment rule. What that means is that any unit that starts on the board took measures to conceal itself and it's harder to target. An enemy unit has to use nightfighting rules to attempt to target it [roll 2d6 x3, that's the maximum distance you can see to fire at things]. JonBoy took this to mean that the "concealed" unit cannot be targeted at all. Because of this, he started his Flayed Ones [most bad ass close combat unit] in the middle of my deployment zone thinking that as my guys came on, he could swiftly counter attack but I couldn't shoot at him before hand. How wrong he was. My first units on were two Tactical squads and a Vindicator [lots of shooting guys with a short range siege tank]. Most of his Flayed ones disappeared like columns of smoke in a hard wind. It was all downhill from there. </40Kgeekery> To make a long story short (too late), he misunderstood a rule that cost him dearly early on and he never recovered from it. Poor boy.
I'm so looking forward to this wedding Welsh Girl and I are going to because it's going to have me away from work for two days. God I hate my job. At least tonight was quiet. Thank heaven for little favors.
That is all.
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